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Module 02: Build

Modelling Mars

Your proposal is only half the brief. Every team also builds a physical model of its colony on a one-metre hexagonal board, the same board every other team builds on, because on showcase day they all connect into a single continuous Mars diorama.

Specialisations

Ten systems.
One colony.

Divide these between your teams. Each one serves a specific function in keeping the colony alive, and each must connect seamlessly with the rest of the Mars base.

01

Energy & transmission

Production, storage, and redundancy for night operations and emergencies.

02

Agriculture & food

High-tech farming and livestock to feed 650 people, every single day.

03

Accommodation & leisure

Residential, recreational, and entertainment facilities worth living in.

04

Mining & resources

Extracting and processing water, gases, and minerals from the planet itself.

05

Spaceport & servicing

Launch, landing, refuelling, maintenance, and cargo handling.

06

Research & exploration

Laboratories, rovers, and reconnaissance vehicles for the surface.

07

Remote outposts

Forward bases that make future colony expansion possible.

08

Industrial & manufacturing

Turning raw Martian material into usable components on site.

09

Storage & distribution

Holding and moving resources and cargo across the whole colony.

10

Preliminary habitation

The first hardware your crews live in while they build everything else.

A completed hexagonal Mars colony model showing modelled habitats, solar arrays, rovers, and crew figures on red sand.

Materials

What you are building with.

Every team receives the same starting materials. It is up to you to model a Mars base that matches the proposal you pitched.

  • A one-metre hexagonal modelling board that interconnects with every other team's board
  • A mission handbook and project log for recording decisions as you make them
  • A pen drive preloaded with the technical guidelines, used later for submission
  • Physical and online workshops, plus access to shared tools and build areas
12VMaximum DC power on Mars models. 240V AC is prohibited
3DUsage of printing, laser cutting, and CAD tools are all encouraged
♻Upcycled and waste materials count toward sustainable design
01

Recommended methods

Conceptualise the model by sketching and designing to begin. If possible, convert your designs to 3D models using modelling software. Afterwards, you can 3D print or use up-cycled materials in order to build a realistic model of your colony. We encourage the use of electronics such as Arduino and Raspberry Pi to enhance your finished product presentation.

02

Material limits

Electronics are capped at 12V DC. Direct 240V AC electrification of a model is strictly prohibited. Nothing may extend beyond your board's footprint in a way that blocks a neighbouring team from connecting to it.

03

Safety

Cutting, soldering, and hot tools are used only in supervised build areas with the correct protection. Batteries are stored and charged under adult supervision. Clean your workspace and account for every tool at the end of each session.

04

Sustainable design

On Mars nothing is thrown away, and the judges look for the same discipline in your model. Reuse offcuts, upcycle packaging, and be able to explain where every resource in your colony comes from, where it goes and when it is spent.

Full submission formats, power limits, and penalties live in the official rules.