STEM Programme

MissionMars

A new world
beyond Earth

Students form their own company, win the contract, and design a colony that keeps 650 people alive on Mars.

Begin the mission

// About the mission

An industry simulation,
not a worksheet.

Mission Mars puts your team inside a real client brief. You research, design, and pitch exactly as a company would for a paying client — because that is the job you are training for, long before you get the title.

01

Why Mission Mars

Your team takes on a real client brief, researches it, designs a response, and presents it — the same cycle that drives most careers: build something, then convince someone to buy it. Along the way you will manage deadlines, divide labour, and keep a team moving when opinions clash. No worksheet teaches that.

02

The Interplanetary Development Corporation

By 2035, the IDC had grown out of the private aerospace firms supporting Earth's first lunar bases. Profitable lunar mining and a spotless safety record made it the industry's authority on off-world infrastructure. After proof-of-concept landings on Mars in 2050, it turned to its next challenge: a permanent colony. The year is now 2088, and the call for proposals is open.

Discover IDC
Read the official brief — RFP 2.0

01 Mission Index 45.0000° N / 137.0000° E

Earth was only the beginning.

Join a select crew of young explorers on a STEM mission that challenges you to think like a scientist, build like an engineer, and solve like a mission specialist. Mars is waiting.

The brief comes from the Interplanetary Development Corporation: design, build, and operate a colony for 500 permanent residents and up to 150 transient guests — a total design load of 650 people — that is self-sufficient, defensible, and commercially viable within a 10-year build.

Read the official brief — RFP 2.0

— The programme

01

Orientation

Meet your crew. Learn the mission. Prepare for Mars.

02

Mars Science

Explore the planet. Study its environment. Ask big questions.

03

Engineering

Design solutions. Build prototypes. Test your ideas.

04

Mission Ops

Plan the mission. Work as a team. Solve real scenarios.

05

Final Launch

Present your mission. Showcase your work. Become mission ready.

Real BriefIntensive. Immersive. Impactful.
1 MissionCollaborate. Create. Launch.
Limited CrewSmall teams. Big possibilities.

// Who it's for

Built for curious minds.

01

Students

School-age explorers who want to build something real, not fill in another worksheet.

02

Parents

Families looking for a programme that develops engineering thinking, teamwork, and confidence.

03

Schools

Educators who want a structured, hands-on STEM experience with a genuine showcase at the end.

04

Beginners

No prior engineering experience required. Curiosity and a willingness to learn matter most.

// Registration portal

Enlist your team for the next mission.

Register your crew as a company. Nominate a team leader, list your members, and name the adult supervising the build. We will contact you with dates, fees, and the mission briefing.

01

Form your companyName the team, elect a leader, and assemble the crew.

02

Receive the mission briefWe share the RFP, schedule, and judging criteria.

03

Prepare for launchMeet the other companies and start the challenge.

Team Registration

Form // MM-01

Registration runs on its own page, so your team can fill it out without losing this one. Have your company name, crew list, and a supervising adult's details ready.

  • Company name, school, and age group
  • Team leader (CEO) and 2–11 crew members
  • One supervising adult, responsible throughout
Start team registration

// Final check

Ready for launch?

Mars is closer than you think.
Your mission begins when you do.

Enlist Now