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// Module 03 — Survive

Mars will not forgive
a bad design.

Every system in your colony exists because something out there is trying to kill it — cold, radiation, dust, silence, distance. Design like the crew's life depends on it, because in this brief, it does.

01

Oxygen & life support

Air density, composition, circulation, and recycling for every habitable space — plus what happens to it when a seal fails.

02

Food & water

Farming, livestock, and water extraction sized for 650 people, every day, indefinitely — not a season's supply.

03

Shelter

Pressurised habitats that hold through dust storms, solar storms, micrometeorite strikes, and structural breaches.

04

Energy

Generation, storage, and a genuinely independent backup that keeps running through the night and through a month-long storm.

05

Communication

Redundant links between crew, colony segments, orbit, and Earth — with a plan for the minutes of lightspeed delay.

06

Transportation

Surface, aerial, and interplanetary vehicles for people, cargo, and raw material, including how they are fuelled and serviced.

07

Radiation protection

Shielding, burial, or water walls. There is no magnetic field to help you, and the dust that carries it gets everywhere.

08

Emergency planning

Written responses for air loss, fire, power failure, medical emergency, and structural collapse — rehearsed, not improvised.

09

Teamwork under pressure

The system no diagram shows: a crew that holds together when the fix takes longer than the oxygen lasts.

Every one of these has to appear somewhere on your model board.